Digital Storytelling

Last Monday, April 13,  I had the privilege of going to hear Carolyn Handler Miller, author of “Digital Storytelling, Second Edition: A Creator’s Guide to Interactive Entertainment”, speak at Maria’s Bookshop in Durango, CO. I was very excited for this talk, because as a graduate in Multimedia studies and an aspiring transmedia artist (I learned that term from her book!), it’s always great to find like-minded storytellers in new media…especially since I’ve moved away from the city to a realm that is no less artistic, but where more traditional art is...

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An (Internet) Star is Born

If you haven’t already seen this, it’s worth a watch. Susan Boyle’s name is being spread across Twitter and email as the perfect example of why you shouldn’t judge a book by its cover. She appeared on “Britain’s Got Talent” as a self-described 47-year-old unemployed woman who has never been kissed with a cat named Pebbles. When she says she wants to be a professional singer, the audience members and judges laugh, roll their eyes, etc. No one believes in her. And then…well, just watch the video: Now there are multiple fan sites for Susan Boyle,...

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Not Alone

Those of you who read my twitter feed might already know that I struggle with creativity. Well, not creativity per say…more so I struggle with the undeveloped drive to create. You see…I consider myself a very creative person. I don’t think I’m being narcissistic or delusional when I say that. I have this inborn sense…this feeling that my purpose, if you will allow me the indulgence, is to be an artist or expressionistic person in some form or another. But ever since I graduated from art school, ever since I left that safety and security of an environment in which...

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Play + Rules = Fun

I thought this was a fantastic talk by Tim Brown on the importance of play – not only that it gets the creative juices flowing, but that play has rules, and rules help play function…something that I think adults tend to forget. It made me think of another talk I attended back at University by Eric Zimmerman, author of the book Rules of Play: Game Design Fundamentals. The part that I remember most about his talk was that play is no fun without rules…rules restrict options, and restricted options offer a challenge, and overcoming challenge is a big part of having fun. He had...

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